Discover Yahoo! With Your Friends

Explore news, videos, and much more based on what your friends are reading and watching. Publish your own activity and retain full control.

To get started, first

YOUR FRIENDS' ACTIVITY

    BioWare's new Mass Effect 3: saving Earth using voice control

    It's unusual for video game studios to have a presence at the annual Consumer Electronics Show, given that they have their own annual E3 convention in Los Angeles in June.

    Still, if the release schedules fit, some make the trek to Las Vegas to show off their upcoming games.

    Such was the case with Edmonton-based BioWare, which demonstrated its much anticipated Mass Effect 3 for reporters.

    The science fiction/action role-playing game, which hits stores on March 6, differs from the first two entries in the series in that it will have voice interaction on the Xbox 360 through Microsoft's Kinect peripheral. The game will also be available for the PlayStation 3 and PCs.

    Aaryn Flynn, general manager of BioWare Edmonton and Montreal — the two studios that developed Mass Effect 3 — discussed the upcoming game with CBCNews.ca.

    CBCNews.ca: Why has the Mass Effect series been so successful?

    Flynn: It's got a great story and interaction with characters. It's got really great immersion in a science fiction universe.

    What's the story synopsis of the third game?

    The first two games built to this invasion of the Earth by the Reapers. Mass Effect 3 picks up with the Reapers having invaded and Commander Shepherd having to go off and save the galaxy from the threat. It's the ultimate battle against the Reapers.

    Mass Effect 3 has voice control for the Xbox 360 Kinect. How is that going to enhance the game?

    It improves the immersion. When we first experimented with it, I thought, 'I wonder how it will turn out,' but what I really like about it is when you're speaking to the game and Kinect is picking up on it, you're focused on different things.

    You're using a different modality in games that you're not used to, even as your fingers are controlling other parts of the game. To hear the game respond to that, to give a command to a character and hear the character respond, 'On it!' or 'Let's do it,' you really feel like you're sitting in this battlefield with these guys as a team.

    In the demo, there were situations where it seemed like it might be easier to simply push a button on the controller. How did you approach this when designing the voice control?

    The decision we made as we started to implement it more and more was to put as many optional Kinect commands in as possible, to give players the choice.

    Everything with the Kinect is also available via the controller so every player will find the balance that they're comfortable with.

    Beyond that, there's the conversation system so you can actually speak the paraphrases that Mass Effect is famous for and interact with the characters that way.

    Then there's the environmental interactions, such as 'Open' and 'Activate' — people will find the right balance. We wanted to make sure we erred on the side of everybody and give as many options as possible.

    In your tests, did anyone find it strange that they were talking to a game?

    Absolutely. Every player is going to have a bar of where and how they want to control their experience.

    Some people will say, 'I don't like to use this command,' while others will say, 'I love this command' and repeat it over and over. That's why we decided to give as many commands as possible. There's dozens and dozens in the game as it is.

    What about gesture control, did you not have enough time to look at incorporating it?

    Gesture control is quite a bit more complicated to input and beyond that one thing we're really keen on is to find a real authentic experience for gesture control. We didn't think we had that with Mass Effect 3. With voice control, because we naturally had squad and people commands, it seemed to fit much better with the brand.

    Aside from Kinect, what else is new in the game?

    We've done lots to improve the game play over the past couple of years. We've brought back the deeper and more immersive [role-playing] elements, we've improved graphic fidelity and there are more animations.

    There are more modifications to weapons and armour. We've added a multiplayer mode for you to play with your friends. Lots and lots of new stuff overall.

    It seems like console makers are heading into the next generation of hardware. Has BioWare become comfortable with the current generation or are you excited about what's next?

    I can't comment on anything else that's going on but certainly we're very comfortable with the current systems we work with. We've made quite a few games on them now.

    That said, it's always nice to shake things up a bit and have a challenge. You get developers who want to try new things and experiment with more powerful hardware. That's just the way our industry works.

    Have developers become too comfortable with the current hardware generation, in that they're releasing franchise games quickly with little that's actually new?

    Yeah, certainly as you get comfortable with the current generation of hardware there's the desire to, 'Oh, maybe we can get a game done faster.' That's team by team and studio by studio.

    For us at BioWare, we're really keen to get games out there that are really high quality and have the level of polish they need and so we can take feedback from our fans and hear what they liked and didn't like so we can improve the games.

    What do you feel about this article?

     

    There are no comments yet

    [ [ [['xxxxxxxxxxxxxxxxxxx', 11]], '27013743', '0' ], [ [['keyword', 9999999999999999999999999999999999999999999999999999999]], 'videoID', '1', 'overwrite-pre-description', 'overwrite-link-string', 'overwrite-link-url' ] ]
    Search

    News for You

    • Dancing With The Stars Finals Recap: Who Busted Out A Stunning Country Freestyle?
      Dancing With The Stars Finals Recap: Who Busted Out A Stunning Country Freestyle?

      It was the most thrilling night of competition in Season 14 as the three celebrity finalists on "Dancing with the Stars" hit the dance floor on Monday night, causing a stir in the ballroom with two rounds of headline-making moves.

    • Four climbers die on Everest
      Four climbers die on Everest

      Four climbers from Germany, South Korea, China and Canada have died returning from the summit of Mount Everest, tour agents and officials said Monday, with one other mountaineer also missing.

    • Veterans symbolically discard service medals at anti-NATO rally

      CHICAGO (Reuters) - Nearly 50 U.S. military veterans at an anti-NATO rally in Chicago threw their service medals into the street on Sunday, an action they said symbolized their rejection of the U.S.-led wars in Iraq and Afghanistan. Some of the veterans, many wearing military uniform shirts over black anti-war t-shirts, choked back tears as they explained their actions. Others folded an American flag while a bugle played "Taps," which is typically performed at U.S. military funerals. "The medals …

    • Zuckerberg's post-IPO wedding is smart legal move
      Zuckerberg's post-IPO wedding is smart legal move

      SAN FRANCISCO (Reuters) - Getting married was a smart business move as well as a personal milestone for Facebook chief Mark Zuckerberg, with the timing of the wedding, the day after the company's initial public offering, potentially proving particularly advantageous, California divorce lawyers said on Sunday. Assuming the couple signed a prenuptial agreement, as most wealthy Californians do, Zuckerberg and Chan would have agreed exactly how to split assets, including his Facebook stock, if their …

    • Strauss-Kahn faces US gang rape investigation
      Strauss-Kahn faces US gang rape investigation

      Disgraced former IMF chief Dominique Strauss-Kahn's legal woes deepened Monday as French prosecutors opened a preliminary probe into accusations he took part in a gang rape in the US.

    • Italy quake kills at least six, damages historic buildings
      Italy quake kills at least six, damages historic buildings

      SANT' AGOSTINO, Italy (Reuters) - A strong earthquake in northern Italy killed at least six people, injured dozens and damaged historic buildings including a famed mediaeval castle early on Sunday, waking terrified citizens and sending thousands running into the streets. The quake, which the U.S. Geological Survey recorded at magnitude 6.0, struck at 4:04 a.m. (0204 GMT) and was followed by a series of jolting aftershocks. At least two of them reached magnitude 5.1, sowing fresh panic, further damaging …