The long and messy development of the controversial Six Days in Fallujah is set to last for at least another year. Publisher Victura has confirmed the first-person shooter will be delayed until the last quarter of 2022. Previously, it targeted a 2021 launch window.
Victura and Highwire Games, which counts former Destiny and Halo developers among its team, announced in February that they are reviving the game. Six Days in Fallujah first emerged in 2009, but following a backlash, publisher Konami backed out and developer Atomic Games wasn't able to secure funding to finish the game. The studio shut down in 2011 and the project, then a third-person shooter, was shelved.
The game features true stories shared by dozens of marines, soldiers and Iraqi civilians who were involved in Second Battle of Fallujah in Iraq in November 2004. Missions take place from the perspective of a person who was there, and they'll provide narration about what happened, from their point of view.
As was the case the first time around, critics rallied against Six Days in Fallujah. The Council on American-Islamic Relations, a prominent Muslim advocacy group in the US, urged Sony, Microsoft and Valve to block it from their gaming platforms.
Victura CEO Peter Tamte, formerly of Atomic and Destiny studio Bungie, was widely denounced for suggesting the game would not make a political statement regarding why American soldiers were in Fallujah. The publisher later clarified that "we understand the events recreated in Six Days in Fallujah are inseparable from politics."
Despite the black cloud hanging over the game, Victura and Highwire are forging ahead. They plan to almost double the size of the development team. “It became clear that recreating these true stories at a high quality was going to require more people, capital and time than we had,” Tamte said. “Doubling our team is just one of many things we’re doing to make sure Six Days in Fallujah brings new kinds of tactical and emotional depth to military shooters.”