Everything We Know About Xbox Scorpio So Far

Everything We Know About Xbox Scorpio So Far

Microsoft calls Project Scorpio — the company’s edgy codename for its revamped, boutique Xbox One due by holiday 2017 — the “most powerful console ever.” And on paper it certainly looks to be. Since it’s not a new console but a refresh of an existing one, designed to live squarely in the Xbox One-verse of current-gen content, it’s raison d’être can be summed as follows: graphics, graphics, graphics.

Xbox Scorpio is about delivering native or near-native 4K visuals, in other words, as well as the raw crunch power for whatever angle on virtual reality Microsoft’s got cooking. With a zippier central processor and buckets of pixel-chewing horsepower, it’s a gaming behemoth, in theory outclassing Sony’s own 4K-angled PlayStation 4 Pro by sizable margins. (Read more: PlayStation 4 Pro offers breathtaking graphics, so long as you have a 4K TV.)

Here’s everything we know about the new console so far.

Xbox Scorpio really will be the most powerful console ever

Assuming it delivers something like the following presumptive specs: an 8-core AMD processor (we don’t know which one yet, but Microsoft has hinted it’ll be newer than what’s under the PS4 Pro’s hood, possibly something based on AMD’s new Ryzen/Zen tech if rumors out of CES 2017 are credible); 320 gigabytes per second of memory bandwidth, a measure of how fast data can be moved around (contrast with the PS4 Pro’s 218 gigabytes per second); and a graphics processor capable of hitting 6 teraflops of performance (contrast with the PS4 Pro’s respectable but much lower 4.2 teraflops).

A quick word about graphical performance in view of PC gaming’s ongoing roost-ruling. Yes, Nvidia’s flagship GTX 1080 graphics cards range from 9 teraflops to 11 teraflops of graphical compute, but consoles by design are generally able to do more with less than PCs. And even the basic 9 teraflops version of the GTX 1080 starts in the $550-$650 range — higher, I’d wager, than Xbox Scorpio’s eventual tag. Assuming that’s right, 6 teraflops in a set-top console in 2017 is a big deal, at least to the extent buyers care about native (or nearly so) 4K graphics, as well as support for a compelling higher-end virtual reality part.

You can buy Xbox Scorpio by “holiday 2017”

The Xbox, Xbox 360 and Xbox One all launched in November. I assume we’ll see either a Microsoft one-off event or June E3 games show unveiling, preorders at that time or shortly thereafter, then an early November launch window. Earlier wouldn’t be worse, but the Xbox One S is just out of the cradle, and I wouldn’t be surprised if Microsoft wants to give its slimline model plenty of 2017 breathing room.

In any event, the official word for now remains “holiday 2017.”

Read more: Xbox One S brings important upgrades to Microsoft’s console

Xbox Scorpio won’t be cheap

In a manner of speaking, of course. What’s “pricey” or “cheap” or “just right” in a world where many of us happily sign years of our lives away to payments that fund $700-plus smartphones?

You can have an Xbox One S, the revamped slimline model Microsoft released last August, for $299. Microsoft says Xbox Scorpio will naturally cost more, though it hasn’t said by how much. Sony’s PlayStation 4 Pro goes for $399, while a standard PlayStation 4 runs $299, so that’s the market narrative heading into 2017.

I’ll avoid the “clueless pundit presuming to know someone else’s business model absent contextual knowledge of the underlying costs” shtick, and just note that if Xbox Scorpio comes in at or near PS4 Pro level, Sony could be in trouble, though note “trouble” in this case refers to a fight that’s likely happening amongst a subset of the console demographic. An important water-carrying one when it comes to shaping a conversation that’s a form of guerrilla marketing, granted, but a subset nonetheless.

If it works with Xbox One, it works with Xbox Scorpio

This ostensibly includes both games and peripherals, aping Sony’s commitment to seamless interoperability of all PlayStation 4 and PS4 Pro content and accessories.

That said, two caveats. One, it’s not safe to assume a virtual reality headset won’t require Xbox Scorpio, since VR support has been part of the company’s public rationale for boosting the Xbox One’s performance footprint this substantially. And two, we’ve seen mixed messaging from Microsoft so far on whether Xbox Scorpio game (or peripheral) exclusivity is truly verboten.

It’s entirely possible, in other words, that Microsoft and/or developers will opt to cordon off certain peripherals and games as “Xbox Scorpio only.” But it’s also safe to assume that everything that works with Xbox One will be forward-compatible with Xbox Scorpio, meaning you’ll leave nothing behind if you opt to upgrade.

Xbox Scorpio’s virtual reality solution probably involves third-parties

Microsoft has HoloLens, a prototype for an augmented reality headset that’s still in development, but Xbox boss Phil Spencer calls HoloLens an “untethered” experience, telling TIME last summer that “it’s a standalone device that all of the computing power is in the head-mounted display.”

Spencer has also said of virtual reality that he sees Scorpio’s performance as “very attractive to some of the VR companies that are out there already,” adding that Microsoft has “architected it such that something will be able to plug right in and work.”

Oculus Rift? HTC Vive? Both? Neither? Whatever the case, talking about “some of the VR companies” isn’t the sort of statement you make if you’re planning to roll your own solution a la Sony’s PlayStation VR. We’ll see, but at this point, it sounds like Scorpio may be capable of working much as Windows 10 PCs do with products from VR pioneers like Oculus or HTC/Valve.

Whether that happens in 2017, or 2018, or 2019, if ever, is of course purely speculative.

Update: Coincidentally, just as this piece was going up, Microsoft removed virtual reality from its official Xbox Scorpio page’s list of features. The page, archived here, had previously included the line “The first and only console to enable true 4K gaming and hi-fidelity VR.” Its removal doesn’t mean VR is off the table, but suggests Microsoft may be hedging against support versus lack thereof at launch.

It’s for gamers who don’t already have a high-end Windows 10 PC

Here’s the theory: Microsoft’s first party Xbox games are now being designed to work on both Xbox and Windows 10 platforms. If you already have a Windows 10 PC capable of crunching 4K or VR headset visuals, therefore, Xbox Scorpio loses much of its allure. If you can play franchises like Forza and Gears of War and Halo at 4K on the computer you already own, why add a second box to the equation, especially if you’re looking to broaden your horizons with another console’s exclusives, be it a PlayStation 4 or Nintendo Switch?

According to this theory, Xbox Scorpio is after the sort of gamer looking to get into 4K without spending $1,000 or more on a high-end computer. And remember that 4K televisions, though they’ve come down a bit in price lately, are still pretty pricey. Even were Xbox Scorpio to hit the PS4 Pro’s $400 price point, the price of a decent sized, decently outfitted 4K TV can still easily be upwards of $1,000.

It’s an interesting conundrum that’s arguably a perk, because Microsoft gets a piece of your wallet (Xbox games and services) either way.

Xbox Scorpio is already in production

Not really a surprise, but per Phil Spencer on Twitter last August:

Xbox Scorpio is another vote for the end of console generations

You could argue Sony voted first with PS4 Pro last year, even if PlayStation 4 architect Marc Cerny said (during PS4 Pro’s public unveiling) that it’s neither the start of a new generation nor a blurring of the current one.

But Microsoft Xbox marketing honcho Aaron Greenberg added this to the conversation with unalloyed candor: “We think the future is without console generations,” he told Engadget in August last year.

How companies vote matters, but how we vote matters more, so it’s best to view all of this as an experiment in both predicting and shifting consumer behavior.

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